C++ Level 1

Day(s): 3

Fall 2016/Gothenburg
Register and we will contact you when the dates are ready.


SEK 17.900
DKK 15.800
EUR 2.100 (FI)


C++ has more and more become the programming language used in embedded systems contexts. Since the object-oriented analysis and design, OOAD, is more broadly used in embedded systems development, C++ is well suited as the implementation language.

C++ backward compatibility with the C programming language facilitates mixing these two languages – a typical scenario where an existing C-based embedded system is extended with new features implemented in C++. Like C, C++ is standardized since many years, the recent major revision of the standard, a.k.a. C++11, was settled in 2011.


This three day C++ training course introduces the participant to C++ programming language. Beside a short introduction to the concepts of object-orientated analysis and design you will be taught about the fundamentals in C++ like:

  • Introduce C++ as a programming language for realizing object-oriented systems
  • Understand the differences between the standard C and the “C-part” of C++
  • Design and implement robust C++ classes
  • Grasp the standard library-provided input/output abstractions
  • Introduce some of the new language features in C++11

The major objective of this class is that you will be able to write simple object oriented programs in C++ and use the language constructions to create efficient programming code.


This training is aimed programmers who want to have a sound introduction to C++.

Previous Knowledge

The course requires some previous experience in any function- or procedure-oriented language.

Practical Exercises

During the training you will practice the objectives in terms of a number of exercises. We will use the open and free integrated development environment from Eclipse.

Contact at Nohau

Lena Bernhardsson (SE, NO)  

phone: +46 (0)40 59 22 09

Flemming Jensen (DK)  

phone: +45 44 52 16 60
mobile: +45 24 21 16 60



Introduction to Object-Orientation

    • The Goals with Object-oriented Programming
    • OO Programming Concepts
    • C++ Language Mapping


Transitioning from C to C++

    • The original prerequisites for the definition of C++
    • Function Overloading
    • Default Function Arguments
    • Initialization versus Assignment
    • Place Variable Definitions where needed
    • Stricter type control
    • const Strictness
    • C++ type conversion operators


 Introduction to C++

    • Namespace
    • Basic Input/Output
    • References
    • Dynamic Memory Allocation
    • Some Standard Library Appetizers:
      • std::string and std::vector


 The Class, Part I

    • In C
    • First Look at Encapsulation
    • The Class
    • Principle of Data Hiding
    • Modularity and Implementation Hiding Constructors/Destructors
    • Initialization vs. Assignment
    • Operator Overloading


The Standard Library, Part I

    • Introduction
      • iostream Library
      • What’s a stream?
      • Architecture
      • Stream Types
      • File Handling
    • String Streams


 Some New C++11 Language Features

    • Automatic Type Deduction – auto
    • Range-based Loops
    • Uniform Initialization with Initializer Lists
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